Virtual Reality Systems and Methods for Improving Clinical Outcomes

Case ID:
UA16-018
Invention:

The invention provides a virtual reality (VR) experience, including VR goggles and haptic feedback devices, for patients to explain the benefits of a medical treatment or the consequences of non-compliance. The immersive experience seeks to have a greater impact on a patient’s behavior versus a discussion with a healthcare provider alone.

 

Background:

The integrations of VR features into healthcare products and rising utilization of digital data in patient care contributes to the establishment of a relatively stable market for VR applications in the U.S. healthcare industry.

 

Applications:

  • Hospitals
  • Separate “VR treatment centers” could be formed to allow many doctors and patients to make use of the system without investing in one directly (similar to a lab or testing center)
  • Sophisticated haptic feedback systems combined with VR could be used for VR training systems, such as surgical training

 

Advantages:

  • Improves compliance with a care plan and confidence in the given treatment
  • Reduces or eliminates the time required for doctors to discuss benefits/consequences of treatment while improving patient understanding
  • Simulates symptoms that are difficult or impossible to understand with language alone
  • Creates an accurate representation of disease/treatment information via patient data and knowledge-bases
  • Estimates cost difference between successful treatment and non-compliance via patient data and knowledge-bases


Status: issued U.S. patent #10,551,910

Patent Information:
Contact For More Information:
Rakhi Gibbons
Director of Licensing & IP
The University of Arizona
RakhiG@tla.arizona.edu
Lead Inventor(s):
Marvin Slepian
Syed Hossainy
Fuad Rahman
Keywords: